You don’t want to ignore them as this will give Iragoth his Eternal Rage buff but at the same time attempting to kill all allies at higher levels may result in taking too long to kill Iragoth. Iragoth requires careful management of his allies. Also places a debuff for 1 turn on enemies under debuffs.ĭecreases the damage taken by allies from AoE attacks by 75% Resets the cooldowns of all enemies skills when Eternal Priest is killed by an enemy.Īttacks all enemies. Also immune to HP exchange effects, HP balancing effects and Turn meter reduction effects.ĭamage from skills that scale based on enemy MAX HP cannot exceed 10% of the boss’ MAX HP when attacking the bossĪttacks 1 enemy. This skill will be on a 4-Turn cooldown at the start of the battle, and will activate and go on cooldown every 5 turns even if there are no Eternal Priests or Eternal Guards on the team. If there are no Eternal Priest’s on the team, sacrifices an Eternal Guard and heals Iragoth by 15% of Iragoth’s MAX HP. The buff increases Iragoth’s Speed and causes Iragoth to ignore, , buffs and ignore 50% of the target’s DEF when attacking.Īt the start of the turn, sacrifices an Eternal Priest, resets the cooldowns of Iragoth’s skills, and grants an Extra Turn. Places an buff on Iragoth for 2 turns if only one minion is summoned or no minions are summoned by this skill. Iragoth can have a maximum of 3 minions in battle at any time. Summons three minions at the start of the turn: one Eternal Priest then two Eternal Guards. Fills Iragoth’s Turn Meter by 5% for every turn remaining on all enemy skills cooldowns.Ĭonjure Souls – 5 turn Cooldown Places a debuff on enemies with no skills on cooldown.Īttacks all enemies. Inflicts bonus damage for every turn remaining on all enemy skills’ cooldowns (20% damage for each turn of cooldown). Places a debuff for 1 turn.Īttacks all enemies.
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